Stellaris focused arc emitter. 1 Shield booster, 1 Afterburner. Stellaris focused arc emitter

 
 1 Shield booster, 1 AfterburnerStellaris focused arc emitter  I'd like to try and learn how to optimize each ship manually

I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. 3. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. Cloud Lightning is underrated in 1. Content is available under Attribution-ShareAlike 3. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. All of the weapons are shield penetrating. This is a less efficient design in general, but saves a huge amount of research. So you've just wasted all that armor damage. In a space storm, Tachyon Lance just murders things. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. 2. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. Got them in 2240 ish. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Corvettes equipped with Torpedoes also do well against them. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. That leaves you with lances or arc emitters. And so far they dealt with corvette swarms of AI beautifully. Just want to show OP an alternative choice. Nemesis Patch #2 Released! MrFreake_PDX. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. 47 votes, 30 comments. Ishau Apr 8, 2019 @ 5:51pm. A slots 2x afterburners. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Weapons: teir 2 kinetic artillery x3. Feb 7, 2019; Add bookmark #10. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. arc emitter fires once in 8. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. Larger kinetic didn't do so. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. 维护. The giga has 50% armor pen, and an extra 33% shield damage. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. After trying out the focused arc emitters i can say they are far better then giga cannons and with the extra range trait on a admiral at 250k they will wipe another fleet of equal size with next to no losses vs the giga cannon which will lose a min of 10 - 20% And thats just with range if you jump in on a fleet everything dies lol. HP: 12,456. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Is it the Focused Arc Emitter o. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Go to Stellaris r/Stellaris. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. There's even an argument for picking the lowest tier engines to save on alloys. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. 394K subscribers in the Stellaris community. For most of the crises in general what I. Copy Copy tech_arc_emitter_2. If you're going the FAE path, then you don't want Kinetic weapons at all. The go-to way to use Whirlwinds is part of a balanced Battleship build. You can also try with Neutron. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. 75. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). Focused Arc Emitters. Report. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. But this is close enough that you propably need a much longer test set to be sure. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. Helican Jul 19, 2016 @ 9:11am. Stellaris ship balance is notoriously lopsided at any given patch. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. g. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. Per page: 15 30 50. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. There is no best weapon. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. GAMES. Edit: Quick Thought on the. you can just steamroll through all of their fleets. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. 60sec cooldown | 100% Acc. Try to grab any admurals w. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. The booklet. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. It's contextual really. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. 能源消耗:-250. The have two fleets, one with 94K and the other with 96K. They need to be cheap and numerous, not tough. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Tachyons are good overall, especially against armour. Crystal plating perhaps but everything else is irrelevant. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Please note that I am rounding numbers, and ignoring carry over damage here. I'd like some advice on a fleet build to counter the FE's. Usually you'll get better results. Battleships with arc emitters and neutron launchers. Business, Economics, and Finance. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Tachyon lance is close enough. --------------. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. These weapons bypass shields and armor and strike hull directly. 85sec cooldown | 90% Acc. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. Its almost like two options are interchangeable. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Otherwise the dps is too low in comparison to other options. You should use a ton of shields yourself though because most of their weaponry is weak to shields. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. (Your call on if you want a spinal or a third hangar on your carrier BBs. Irrigation Design Guide. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Copy Copy tech_antimatter_power. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Carriers will usually run Focused Arc Emitter + Carrier core. Advice for Tackling Awakened Militant Isolationist FE. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. Rare resource cost? neglible compared to everything else on a battleship. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. ago. Best weapon for the Prethoryn: definitely. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. Moderator. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Go to Stellaris r/Stellaris • by Healthy-Drink3247. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Repeatables for Focused Arc Emitters and Cloud Lightning . Go to Stellaris r/Stellaris. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. I'm a veteran of Stellaris, playing since super early days. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. Their burst is immense and cuts through the stacked AE defenses. The Contingency are balanced, just try to hit them with as much power as you can. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. 40 corvettes in one fleet is plenty. Army doctrine was no retreat for + 33 fire rate. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. Baltim (Corvette size) Shield:10, 756. Typee Major. What the arc emitters don't destroy in the first volley the strike craft will. There is no “If Stellaris was real…” since it’s. Let's jump into the foundational design before I start explaining. I know the arch emitter counters corvettes so I. I tend to try and make them as split and even as possible across the board. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. Use Battleships with Arc Emitters and Cloud Lightning. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. These completely bypass both shield and armour making them great at fighting other ships. It is cheap, effective, and is good against literally everything until you. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Secret Master Covert Mastermind. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. It's not nearly as wasteful as it looks. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. 5K subscribers Subscribe 1. From what I can tell they are both the same thing, having 100% armor and shield penetration. However, lances have 10% higher chance to hit (85% base vs 75%). Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. They have huge armor and even bigger shields and tiny hull. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. 1 Shield booster, 1 Afterburner. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. 15. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Immediately, one of the new enigmatic tech options shows up. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. #12 < > Showing 1-12 of 12 comments . With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. Unless you're using Focused Arc Emitter + Cloud Lightning, Artillery ships should always use the Auxiliary Fire Control module. 2 days faster than the Arc. Agree about the importance of penetration. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Starcomet. 060 Jun 23, 2018; Add bookmark. But Cloud Lightning is terrible for an endgame weapon. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Don't even research them. Cruisers: carriers with neutron launchers in carrier mode . It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. It shoots a 30° electric arc spreading through nearby walls and between enemies. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). | 105 Range | 14. research_technology tech_arc_emitter_2. In most fights, Torpedoes will do great. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. Both are extremely powerful weapons. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. Dont remember how the cruisers fair against the crisis but the battleships do well. Destroyers with KA + PD. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. Not enough power for 6 shields. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Focused Arc Emitters vs Tachyon Lance 2. Armor is 68% with 1260 shield points and 2 capacitors. Arc Emitters have 3 strengths: Perfect (100%) accuracy. 01 vs 12. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. 12000. 1 Focused Arc Emitter;. Use only battleships and titans (don't even bother with smaller ships). When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. Example: I clear the Enigmatic Fortress chain and unlock the research. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Stellaris: Tech. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. Pd corvettes with disruptors and pd lasers, and afterburners. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. escorts, which got owned by capitals. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. Jul 9, 2001 37. 解锁:在鼠标浮层中查看. Guardians are extremely powerful Spaceborne aliens added in various DLCs. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. In singleplayer you can just mass these, the AI will never counter them. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. A In singleplayer you can just mass these, the AI will never counter them. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. . CL is there to supplement Focused Arc Emitters. I can't really put my finger on why. That setup is playing into the Contingency's own strengths, so their setup counters yours. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. They can be found in special predetermined systems and rival moons in size and. Always use Auxiliary Fire Control. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Put a fighter hangar and PD guns on 1/3. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). This page was last edited on 14 October 2017, at 11:50. research_technology tech_antimatter_power Amoeba Breeding. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Even after it devolves into a melee, they'll usually end up attacking different targets. Finally, the focused arc emitter is very good, particularly because it never misses. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. ago. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Go to Stellaris r/Stellaris. View community ranking In the Top 1% of largest communities on Reddit. Asking the Stellaris community a. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . Logical-Table-3530 • 2 mo. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . Make sure you have high accuracy; aux fire control helps for this. 0 unless otherwise noted. Focused Arc Emitter and four T4+ L-slot penetrators take 31. They also still lose against corvettes with similar results. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. Unfortunately, you picked the second worst AP in the game. 60sec cooldown | 100% Acc. • 5 yr. 6 ‘Orion’ Patch Notes). Pd corvettes provide strategic mobility to the fleet. Arc Emitters are only good against the Contingency. Auto-best is not good, it frequently makes completely nonsensical design decisions. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. Synergizes well with the Carriers core. It shoots a 30° electric arc spreading through nearby walls and between enemies. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Ishau Apr 8, 2019 @ 5:51pm. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Against Unbidden swap for Gigacannon and Kinetic Artillery. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Many people seem to think you need 'mixed fleets' now but you really don't. The Hangar bow and Broadside stern are incredibly underpowered. Fighters + Missiles will overwhelm their point defense and also bypass shields. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. In singleplayer you can just mass these, the AI will never counter them. I feel that they are insignificant to the equation. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. I've mainly played Stellaris while using auto-best for my ships. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design.